Phaseball Never Dies
I’ve been working quite a lot on my project called Phaseball, which is a baseball simulation program based on W. M. Akers’s Deadball. The texts aren’t too colorful but this is just an example log of a game I simulated. I’m planning to handle the game reports/logs in a similar way but also want to figure out a way to create a graphical representation and play-by-play options. Anyway, this is a Sprint Training game I simulated for my Baseball Association of Irish Labour Unions fantasy league....